 Video Açıklaması PS2 Ghost in the Shell SAC Mission 1CTHIS IS LEGAL GAMEPLAY FOOTAGE. DO NOT MARK THIS FOR DELETION OR YOU WILL BE DESTROYED! ALL YOUR BASE ARE BELONG TO US! MAKE YOUR TIME!
(Sorry, youtube likes deleting my gundam game footage, since some trigger happy idiot at sunrise goes on a reporting spree of anything with Gundam in the title)
Gameplay from the 2005 PS2 release, Ghost in the Shell: Stand Alone Complex. Aside from some stiff lookin' movement animations (when moving the player's direction), and a very tight aim system, the game was alright. The AI wasn't too good, but it was still pretty fun. All things considered, it was a pretty decent game, however it easily fell under the radar back then.
Visually, this was also a masterpiece. Bandai had never done anything this great lookin' before, and soon after they paired up with Namco to form Bandai Namco Games.
The game's plot is still as convoluted as the show, but if you're a fan of the original movies/show then you really need to get the game, given you've a ps2. Even the psp version (a totally different game) isn't so bad. Again, the AI isn't so hot in it, and the aiming system is one people hate getting used to (the Coded Arms 'aim with face buttons' system), but it still feels like Ghost in the Shell. Probably both dirt cheap now anyway.
I always get asked this question, so I'll answer it beforehand. This video was created by playing my PS2 though my PC's TV Tuner Card. It allows various sound and video connections to go straight into your PC, and with the right program, you can watch TV from your PC. (Predates TiVo). I don't know details on capture cards more than that, since this computer was given to me, and came with one installed.
Important note: You might be dumbstruck at the graphical quality of the game, but it is indeed aided by some visual alterations. The quality itself cannot be truly represented through youtube, or a PC Capture Card of mine's age. The quality is without sharpness, blurred to no end, and the frame rate is not as high as an actual TV's can produce.
To compensate for some of the visual loss, and just to make it more personalized when I play this game, I increased the game's built-in brightness to max, increased the contrast of my tuner program to max, and almost increased the brightness of the tuner program to max, while I turned down the color a bit.
The end result is a high contrast, desaturated video, through contrast gaining back some minor definition, as well as lending, along with lack of color saturation, a very 'digital', cold, and somewhat surreal visual experience.
If only modern televisions could go overboard with contrast/brightness like this... Got great results with Soul Calibur 3 actually...
Anyhow, enjoy the vid. Longest explanation i've ever posted.
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